Spectre Studio and Game Developer Cease Operations

Spectre Divide, a free-to-play tactical shooter inspired by Valorant where players simultaneously control two characters, is shutting down just months after its September launch.
"We were hopeful after the first week," developer Mountaintop Studios explained in a statement. "Roughly 400,000 players joined the game, with a peak concurrency of about 10,000 across all platforms. However, over time, we haven't maintained enough active players or generated sufficient revenue to support both Spectre's operational costs and the studio's expenses."
The studio plans to take Spectre Divide offline "within the next 30 days" and will issue full refunds for all purchases made since the game’s first season began on February 25th. According to the announcement, Mountaintop Studios will also be "closing its doors" by the end of this week.
"We explored every possible option to continue operations, including securing a publisher, seeking additional investors, and pursuing acquisition opportunities," Mountaintop shared. "Ultimately, none of these efforts succeeded. The gaming industry is currently facing significant challenges."
Related
- Spectre Divide offers a unique Valorant-inspired experience with dual character control
- Will Spectre Divide avoid the same fate as Concord's failed shooter? This is their final attempt.
Back in December, Mountaintop CEO Nate Mitchell and Spectre Divide game director Lee Horn informed The Verge that the situation was already critical. They identified the game’s console release and new season as their final strategic push. Horn noted that pre-launch marketing had built solid momentum, but server problems on launch day derailed their progress. "Regrettably, the game experienced major issues right from day one," he acknowledged.
Mitchell had previously stated that the game required thousands of concurrent players to remain viable; otherwise, the company would exhaust its funds this year. Unfortunately, the new season’s player count on Steam peaked at just over 1,000 concurrent users and declined steadily afterward. It's likely that the multiplatform player base, which once reached about 10,000, saw a similar drop-off.
"If players are enjoying the game and engaging with the first season as we intended, that’s great—but if not, we’ll need to seriously reconsider whether continuing in this direction makes sense, or if the audience is telling us this isn’t the experience they want," Mitchell explained in December. It appears that Mountaintop did conduct that evaluation, leading to the current decision.
The closure of Spectre Divide comes shortly after the high-profile failure of Sony’s Concord hero shooter. Sony subsequently shut down the development studio behind Concord and permanently discontinued the game.
Additional reporting by Sean Hollister
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Spectre Divide, a free-to-play tactical shooter inspired by Valorant where players simultaneously control two characters, is shutting down just months after its September launch.
"We were hopeful after the first week," developer Mountaintop Studios explained in a statement. "Roughly 400,000 players joined the game, with a peak concurrency of about 10,000 across all platforms. However, over time, we haven't maintained enough active players or generated sufficient revenue to support both Spectre's operational costs and the studio's expenses."
The studio plans to take Spectre Divide offline "within the next 30 days" and will issue full refunds for all purchases made since the game’s first season began on February 25th. According to the announcement, Mountaintop Studios will also be "closing its doors" by the end of this week.
"We explored every possible option to continue operations, including securing a publisher, seeking additional investors, and pursuing acquisition opportunities," Mountaintop shared. "Ultimately, none of these efforts succeeded. The gaming industry is currently facing significant challenges."
Related
- Spectre Divide offers a unique Valorant-inspired experience with dual character control
- Will Spectre Divide avoid the same fate as Concord's failed shooter? This is their final attempt.
Back in December, Mountaintop CEO Nate Mitchell and Spectre Divide game director Lee Horn informed The Verge that the situation was already critical. They identified the game’s console release and new season as their final strategic push. Horn noted that pre-launch marketing had built solid momentum, but server problems on launch day derailed their progress. "Regrettably, the game experienced major issues right from day one," he acknowledged.
Mitchell had previously stated that the game required thousands of concurrent players to remain viable; otherwise, the company would exhaust its funds this year. Unfortunately, the new season’s player count on Steam peaked at just over 1,000 concurrent users and declined steadily afterward. It's likely that the multiplatform player base, which once reached about 10,000, saw a similar drop-off.
"If players are enjoying the game and engaging with the first season as we intended, that’s great—but if not, we’ll need to seriously reconsider whether continuing in this direction makes sense, or if the audience is telling us this isn’t the experience they want," Mitchell explained in December. It appears that Mountaintop did conduct that evaluation, leading to the current decision.
The closure of Spectre Divide comes shortly after the high-profile failure of Sony’s Concord hero shooter. Sony subsequently shut down the development studio behind Concord and permanently discontinued the game.
Additional reporting by Sean Hollister
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