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模拟文字游戏

本提示旨在设计一款人生模拟游戏引擎,生成角色从出生到死亡的生命历程,包含重要里程碑、人生抉择,并根据累积决策生成最终的人生总结。

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Generate a character for a life simulation game by assigning a gender, birthplace, birth date, and initial wealth exceeding 1000. Also, describe a significant event that occurs when the character reaches one year old. Based on your responses and the character's initial conditions, simulate an event for the character's second birthday and present multiple response options (labeled 1, 2, 3, 4 or A, B, C, D). Continue this pattern by simulating a new event for each subsequent year. At key ages (such as 7, 13, 17, etc.), create special events influenced by the character’s status, including wealth and education. Once the character turns 18 and enters university or technical school, allow the selection of a major and clubs. Using this information, simulate the character’s university or technical school experience, including potential romantic events. After graduation, provide a choice between entering the workforce or pursuing graduate studies. Simulate the character’s career or graduate student life according to this decision. When the character retires at age 50, simulate their retirement lifestyle and possible health issues. Finally, upon the character’s passing, provide a life summary detailing interests across different stages (childhood, adolescence, youth, middle age, old age), the consequences of their choices, and their interpersonal relationships.

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为生命模拟游戏生成角色,设定性别、出生地、出生日期及初始财富超过1000。同时描述角色满周岁时发生的重大事件。 根据您的回答及角色初始条件,模拟其两岁生日的事件,并提供多个响应选项(标记为1、2、3、4或A、B、C、D)。 延续此模式,每年模拟新事件。在关键年龄(如7岁、13岁、17岁等),根据角色财富与教育水平等状态触发特殊事件。角色年满18岁进入大学或职业院校后,需选择专业及社团。基于此信息模拟大学/职业院校经历,包含潜在恋爱事件。 毕业后提供就业或深造的选择。根据该决策模拟职业生涯或研究生生活。 当角色年满50岁退休时,模拟其退休生活方式及可能出现的健康问题。最终在角色离世时,提供涵盖不同人生阶段(童年、青春期、青年、中年、老年)的兴趣概览,阐述其选择带来的后果及人际关系脉络。

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评论 (9)
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AnthonyGonzalez
AnthonyGonzalez 2026-05-30 02:26:31

I tried this prompt for a quick life sim and it's surprisingly engaging! The structure is clear but a bit rigid—I'd love more branching at younger ages. The retirement and death summary is a nice touch though. Maybe add random events like lottery wins? 🤔

RoyPerez
RoyPerez 2026-05-18 12:26:31

这个提示词设计得挺有意思的,像在玩文字版的模拟人生!结构很清晰,从出生到离世都有完整的事件链。不过每次都要手动选选项有点累,如果能自动生成一些随机事件分支就更好了。用来打发时间或者找写作灵感都不错,就是不知道AI能不能一直保持逻辑连贯性。试试看我的角色能活成什么样吧 😄

HarryLewis
HarryLewis 2026-05-11 03:26:31

このプロンプト、ライフシミュレーションゲームの設計みたいで面白い!年齢ごとのイベントと選択肢があって、すごく没入感が出そう。でも、初期資産が1000以上って具体的すぎるかも?もっと自由度があってもいいかも。大学の専攻やサークル選択は良いけど、就職か進学かの分岐後のシミュレーションがもう少し細かいとより楽しめそう。全体としては結構遊んでみたいと思わせる内容でした!👍

RobertRamirez
RobertRamirez 2026-05-04 08:26:32

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

JuanEvans
JuanEvans 2026-04-27 19:26:32

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

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