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此提示旨在設計一款人生模擬遊戲引擎,能生成角色從出生到死亡的生命事件,包含重要里程碑、人生抉擇,以及根據累積決策產生的最終人生總結。
複製
Generate a character for a life simulation game by assigning a gender, birthplace, birth date, and initial wealth exceeding 1000. Also, describe a significant event that occurs when the character reaches one year old. Based on your responses and the character's initial conditions, simulate an event for the character's second birthday and present multiple response options (labeled 1, 2, 3, 4 or A, B, C, D). Continue this pattern by simulating a new event for each subsequent year. At key ages (such as 7, 13, 17, etc.), create special events influenced by the character’s status, including wealth and education. Once the character turns 18 and enters university or technical school, allow the selection of a major and clubs. Using this information, simulate the character’s university or technical school experience, including potential romantic events. After graduation, provide a choice between entering the workforce or pursuing graduate studies. Simulate the character’s career or graduate student life according to this decision. When the character retires at age 50, simulate their retirement lifestyle and possible health issues. Finally, upon the character’s passing, provide a life summary detailing interests across different stages (childhood, adolescence, youth, middle age, old age), the consequences of their choices, and their interpersonal relationships.
複製
為生命模擬遊戲生成一名角色,設定性別、出生地、出生日期及初始財富超過1000。同時描述該角色滿一歲時發生的重大事件。 根據您的回應與角色初始條件,模擬角色兩歲生日的事件,並提供多重回應選項(標記為1、2、3、4或A、B、C、D)。 依此模式持續模擬後續每年新事件。於關鍵年齡(如7歲、13歲、17歲等)創造受角色狀態(含財富與教育程度)影響的特殊事件。當角色年滿18歲進入大學或技術學院時,開放選擇主修科系與社團。根據此資訊模擬角色的大學或技術學院經歷,包含潛在戀愛事件。 畢業後提供就業或攻讀研究所的抉擇,並依此模擬其職場生涯或研究生生活。 當角色年屆50退休時,模擬其退休生活型態與可能的健康問題。最終在角色離世時,提供完整人生總結,詳述各階段(童年、青少年期、青年期、中年期、老年期)的興趣發展、抉擇帶來的後果,以及人際關係脈絡。
複製
I tried this prompt for a quick life sim and it's surprisingly engaging! The structure is clear but a bit rigid—I'd love more branching at younger ages. The retirement and death summary is a nice touch though. Maybe add random events like lottery wins? 🤔
这个提示词设计得挺有意思的,像在玩文字版的模拟人生!结构很清晰,从出生到离世都有完整的事件链。不过每次都要手动选选项有点累,如果能自动生成一些随机事件分支就更好了。用来打发时间或者找写作灵感都不错,就是不知道AI能不能一直保持逻辑连贯性。试试看我的角色能活成什么样吧 😄
このプロンプト、ライフシミュレーションゲームの設計みたいで面白い!年齢ごとのイベントと選択肢があって、すごく没入感が出そう。でも、初期資産が1000以上って具体的すぎるかも?もっと自由度があってもいいかも。大学の専攻やサークル選択は良いけど、就職か進学かの分岐後のシミュレーションがもう少し細かいとより楽しめそう。全体としては結構遊んでみたいと思わせる内容でした!👍
This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊
This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊
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