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Juego de texto simulado

Este prompt diseña un motor de juego de simulación de vida, generando eventos vitales de los personajes desde su nacimiento hasta su muerte, incluyendo hitos, elecciones y un resumen final de la vida basado en las decisiones acumuladas.

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Generate a character for a life simulation game by assigning a gender, birthplace, birth date, and initial wealth exceeding 1000. Also, describe a significant event that occurs when the character reaches one year old. Based on your responses and the character's initial conditions, simulate an event for the character's second birthday and present multiple response options (labeled 1, 2, 3, 4 or A, B, C, D). Continue this pattern by simulating a new event for each subsequent year. At key ages (such as 7, 13, 17, etc.), create special events influenced by the character’s status, including wealth and education. Once the character turns 18 and enters university or technical school, allow the selection of a major and clubs. Using this information, simulate the character’s university or technical school experience, including potential romantic events. After graduation, provide a choice between entering the workforce or pursuing graduate studies. Simulate the character’s career or graduate student life according to this decision. When the character retires at age 50, simulate their retirement lifestyle and possible health issues. Finally, upon the character’s passing, provide a life summary detailing interests across different stages (childhood, adolescence, youth, middle age, old age), the consequences of their choices, and their interpersonal relationships.

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Genera un personaje para un juego de simulación de vida asignándole un género, lugar de nacimiento, fecha de nacimiento y una riqueza inicial superior a 1000. Además, describe un acontecimiento significativo que ocurra cuando el personaje cumpla un año. Basándote en tus respuestas y en las condiciones iniciales del personaje, simula un acontecimiento para el segundo cumpleaños del personaje y presenta varias opciones de respuesta (etiquetadas como 1, 2, 3, 4 o A, B, C, D). Continúa con este patrón simulando un nuevo acontecimiento para cada año posterior. En edades clave (como 7, 13, 17, etc.), crea acontecimientos especiales influenciados por el estatus del personaje, incluyendo su riqueza y educación. Una vez que el personaje cumpla 18 años y entre en la universidad o en una escuela técnica, permite la selección de una especialidad y de clubes. Utilizando esta información, simula la experiencia universitaria o técnica del personaje, incluyendo posibles acontecimientos románticos. Después de la graduación, ofrezca la posibilidad de elegir entre incorporarse al mercado laboral o continuar con estudios de posgrado. Simule la carrera profesional o la vida de estudiante de posgrado del personaje según esta decisión. Cuando el personaje se jubile a los 50 años, simule su estilo de vida durante la jubilación y los posibles problemas de salud. Por último, tras el fallecimiento del personaje, proporcione un resumen de su vida en el que se detallen sus intereses en las diferentes etapas (infancia, adolescencia, juventud, mediana edad, vejez), las consecuencias de sus decisiones y sus relaciones interpersonales.

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comentario (9)
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AnthonyGonzalez
AnthonyGonzalez 29 de mayo de 2026 20:26:31 GMT+02:00

I tried this prompt for a quick life sim and it's surprisingly engaging! The structure is clear but a bit rigid—I'd love more branching at younger ages. The retirement and death summary is a nice touch though. Maybe add random events like lottery wins? 🤔

RoyPerez
RoyPerez 18 de mayo de 2026 06:26:31 GMT+02:00

这个提示词设计得挺有意思的,像在玩文字版的模拟人生!结构很清晰,从出生到离世都有完整的事件链。不过每次都要手动选选项有点累,如果能自动生成一些随机事件分支就更好了。用来打发时间或者找写作灵感都不错,就是不知道AI能不能一直保持逻辑连贯性。试试看我的角色能活成什么样吧 😄

HarryLewis
HarryLewis 10 de mayo de 2026 21:26:31 GMT+02:00

このプロンプト、ライフシミュレーションゲームの設計みたいで面白い!年齢ごとのイベントと選択肢があって、すごく没入感が出そう。でも、初期資産が1000以上って具体的すぎるかも?もっと自由度があってもいいかも。大学の専攻やサークル選択は良いけど、就職か進学かの分岐後のシミュレーションがもう少し細かいとより楽しめそう。全体としては結構遊んでみたいと思わせる内容でした!👍

RobertRamirez
RobertRamirez 4 de mayo de 2026 02:26:32 GMT+02:00

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

JuanEvans
JuanEvans 27 de abril de 2026 13:26:32 GMT+02:00

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

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