옵션
AI 프롬프트 목록 재미있는 게임 시뮬레이션 텍스트 게임

시뮬레이션 텍스트 게임

이 프롬프트는 출생부터 사망까지의 캐릭터 생애 사건을 생성하는 인생 시뮬레이션 게임 엔진을 설계합니다. 여기에는 주요 사건, 선택 사항, 그리고 누적된 결정에 기반한 최종 생애 요약이 포함됩니다.

프롬프트 내용 복사

Generate a character for a life simulation game by assigning a gender, birthplace, birth date, and initial wealth exceeding 1000. Also, describe a significant event that occurs when the character reaches one year old. Based on your responses and the character's initial conditions, simulate an event for the character's second birthday and present multiple response options (labeled 1, 2, 3, 4 or A, B, C, D). Continue this pattern by simulating a new event for each subsequent year. At key ages (such as 7, 13, 17, etc.), create special events influenced by the character’s status, including wealth and education. Once the character turns 18 and enters university or technical school, allow the selection of a major and clubs. Using this information, simulate the character’s university or technical school experience, including potential romantic events. After graduation, provide a choice between entering the workforce or pursuing graduate studies. Simulate the character’s career or graduate student life according to this decision. When the character retires at age 50, simulate their retirement lifestyle and possible health issues. Finally, upon the character’s passing, provide a life summary detailing interests across different stages (childhood, adolescence, youth, middle age, old age), the consequences of their choices, and their interpersonal relationships.

복사

성별, 출생지, 생년월일, 초기 재산 1000 이상을 할당하여 인생 시뮬레이션 게임용 캐릭터를 생성하십시오. 또한 캐릭터가 만 1세가 되었을 때 발생하는 중요한 사건을 기술하십시오. 사용자의 응답과 캐릭터의 초기 조건을 바탕으로, 캐릭터의 두 번째 생일에 발생할 사건을 시뮬레이션하고 여러 응답 옵션(1, 2, 3, 4 또는 A, B, C, D로 표시)을 제시하십시오. 이후 매년 새로운 사건을 시뮬레이션하는 패턴을 유지하십시오. 주요 연령대(7세, 13세, 17세 등)에는 재산과 교육 수준 등 캐릭터의 상태에 영향을 받는 특별 사건을 생성하십시오. 캐릭터가 18세가 되어 대학 또는 전문학교에 진학하면 전공과 동아리 선택을 허용하십시오. 이 정보를 바탕으로 잠재적 연애 사건을 포함한 대학 또는 전문학교 생활을 시뮬레이션하십시오. 졸업 후 취업 또는 대학원 진학 중 선택지를 제공합니다. 이 결정에 따라 캐릭터의 직장 생활 또는 대학원생 생활을 시뮬레이션합니다. 50세에 은퇴할 때는 은퇴 생활 방식과 발생 가능한 건강 문제를 시뮬레이션합니다. 마지막으로, 캐릭터가 사망할 때 각 단계(유년기, 청소년기, 청년기, 중년기, 노년기)별 관심사, 선택의 결과, 대인관계를 상세히 기술한 인생 요약문을 제공합니다.

복사
의견 (9)
0/300
AnthonyGonzalez
AnthonyGonzalez 2026년 5월 30일 오전 3시 26분 31초 GMT+09:00

I tried this prompt for a quick life sim and it's surprisingly engaging! The structure is clear but a bit rigid—I'd love more branching at younger ages. The retirement and death summary is a nice touch though. Maybe add random events like lottery wins? 🤔

RoyPerez
RoyPerez 2026년 5월 18일 오후 1시 26분 31초 GMT+09:00

这个提示词设计得挺有意思的,像在玩文字版的模拟人生!结构很清晰,从出生到离世都有完整的事件链。不过每次都要手动选选项有点累,如果能自动生成一些随机事件分支就更好了。用来打发时间或者找写作灵感都不错,就是不知道AI能不能一直保持逻辑连贯性。试试看我的角色能活成什么样吧 😄

HarryLewis
HarryLewis 2026년 5월 11일 오전 4시 26분 31초 GMT+09:00

このプロンプト、ライフシミュレーションゲームの設計みたいで面白い!年齢ごとのイベントと選択肢があって、すごく没入感が出そう。でも、初期資産が1000以上って具体的すぎるかも?もっと自由度があってもいいかも。大学の専攻やサークル選択は良いけど、就職か進学かの分岐後のシミュレーションがもう少し細かいとより楽しめそう。全体としては結構遊んでみたいと思わせる内容でした!👍

RobertRamirez
RobertRamirez 2026년 5월 4일 오전 9시 26분 32초 GMT+09:00

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

JuanEvans
JuanEvans 2026년 4월 27일 오후 8시 26분 32초 GMT+09:00

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

추천

침실 테마 방탈출 단서 디자인
Design a complete solving process for a 100-square-meter home bedroom themed escape room, hide all clues and mechanisms in common bedroom furniture like wardrobes, bedside tables, dressers and bookshelves, control the puzzle difficulty to fit three new players clearing within one hour, keep the logic coherent without contradictions, make every clue match daily items in a bedroom, and do not use large complicated mechanisms.
기숙사 진실게임 웜업 질문 생성기
Generate 15 warm-up questions for truth game based on the daily interaction scenario of college student dormitories. The questions are relaxed without touching privacy minefields, fit daily topics such as dorm life, friendship and after-school hobbies, and quickly activate the relaxed atmosphere of the party.
도시 카페 고양이 찾기
Generate 10 cat hiding spots that fit the layout of a 10-square-meter small urban corner coffee shop and match common store furnishings, then write a short rhyming text clue for each spot. Keep all content consistent with real-world coffee shop arrangements and maintain a relaxed casual style suitable for offline friend gatherings to break the ice.
사자성어 잇기 캐주얼 단어 게임
You need to create idiom solitaire content suitable for offline casual gatherings of friends, provide opening idioms of three different difficulties: beginner, intermediate and advanced, match simple and clear violation penalty rules for each difficulty, adjust the content to adapt to the leisure entertainment needs of different age groups from students to office workers, and ensure that all idioms are commonly used standard idioms in modern Chinese.
파티 단어 맞추기 웜업 게임
Create a word guessing warm-up game for offline casual gatherings of fewer than 10 acquaintances, clearly explain the game process and easy-to-understand scoring rules, and prepare a difficulty-varying word bank with 15 words each in three categories: daily objects, popular movies and TV shows, and trendy food, to meet the needs of young people for relaxed socializing.
홈파티 진실게임 문제 생성기
Based on the participant age, mutual relationship and party theme provided by the user, create 15 truth questions and dares that fit the gathering atmosphere. Keep the content non-vulgar and non-awkward, match the acceptance level of the participants, and effectively drive the relaxed and active atmosphere of the party.
OR