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Jogo de texto simulado

Este prompt projeta um mecanismo de jogo de simulação de vida, gerando eventos da vida dos personagens, desde o nascimento até a morte, incluindo marcos, escolhas e um resumo final da vida com base nas decisões acumuladas.

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Generate a character for a life simulation game by assigning a gender, birthplace, birth date, and initial wealth exceeding 1000. Also, describe a significant event that occurs when the character reaches one year old. Based on your responses and the character's initial conditions, simulate an event for the character's second birthday and present multiple response options (labeled 1, 2, 3, 4 or A, B, C, D). Continue this pattern by simulating a new event for each subsequent year. At key ages (such as 7, 13, 17, etc.), create special events influenced by the character’s status, including wealth and education. Once the character turns 18 and enters university or technical school, allow the selection of a major and clubs. Using this information, simulate the character’s university or technical school experience, including potential romantic events. After graduation, provide a choice between entering the workforce or pursuing graduate studies. Simulate the character’s career or graduate student life according to this decision. When the character retires at age 50, simulate their retirement lifestyle and possible health issues. Finally, upon the character’s passing, provide a life summary detailing interests across different stages (childhood, adolescence, youth, middle age, old age), the consequences of their choices, and their interpersonal relationships.

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Gere um personagem para um jogo de simulação de vida, atribuindo um gênero, local de nascimento, data de nascimento e riqueza inicial superior a 1000. Além disso, descreva um evento significativo que ocorre quando o personagem completa um ano de idade. Com base em suas respostas e nas condições iniciais do personagem, simule um evento para o segundo aniversário do personagem e apresente várias opções de resposta (rotuladas como 1, 2, 3, 4 ou A, B, C, D). Continue esse padrão simulando um novo evento para cada ano subsequente. Em idades importantes (como 7, 13, 17, etc.), crie eventos especiais influenciados pelo status do personagem, incluindo riqueza e educação. Quando o personagem completar 18 anos e entrar na universidade ou escola técnica, permita a seleção de um curso e clubes. Usando essas informações, simule a experiência do personagem na universidade ou escola técnica, incluindo possíveis eventos românticos. Após a formatura, ofereça a opção de entrar no mercado de trabalho ou prosseguir com estudos de pós-graduação. Simule a carreira ou a vida de estudante de pós-graduação do personagem de acordo com essa decisão. Quando o personagem se aposentar aos 50 anos, simule seu estilo de vida na aposentadoria e possíveis problemas de saúde. Finalmente, após o falecimento do personagem, forneça um resumo da vida detalhando os interesses em diferentes fases (infância, adolescência, juventude, meia-idade, velhice), as consequências de suas escolhas e suas relações interpessoais.

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Comentários (9)
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AnthonyGonzalez
AnthonyGonzalez 29 de Maio de 2026 à31 19:26:31 WEST

I tried this prompt for a quick life sim and it's surprisingly engaging! The structure is clear but a bit rigid—I'd love more branching at younger ages. The retirement and death summary is a nice touch though. Maybe add random events like lottery wins? 🤔

RoyPerez
RoyPerez 18 de Maio de 2026 à31 05:26:31 WEST

这个提示词设计得挺有意思的,像在玩文字版的模拟人生!结构很清晰,从出生到离世都有完整的事件链。不过每次都要手动选选项有点累,如果能自动生成一些随机事件分支就更好了。用来打发时间或者找写作灵感都不错,就是不知道AI能不能一直保持逻辑连贯性。试试看我的角色能活成什么样吧 😄

HarryLewis
HarryLewis 10 de Maio de 2026 à31 20:26:31 WEST

このプロンプト、ライフシミュレーションゲームの設計みたいで面白い!年齢ごとのイベントと選択肢があって、すごく没入感が出そう。でも、初期資産が1000以上って具体的すぎるかも?もっと自由度があってもいいかも。大学の専攻やサークル選択は良いけど、就職か進学かの分岐後のシミュレーションがもう少し細かいとより楽しめそう。全体としては結構遊んでみたいと思わせる内容でした!👍

RobertRamirez
RobertRamirez 4 de Maio de 2026 à32 01:26:32 WEST

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

JuanEvans
JuanEvans 27 de Abril de 2026 à32 12:26:32 WEST

This prompt is a neat idea for a text-based life sim! I like how it structures events by age and includes key milestones. The option to choose paths (like university major or career) adds replay value. However, it might get repetitive if the events aren't varied enough. Maybe adding more random, unexpected twists could make each playthrough feel unique. Overall, solid framework for storytelling or game design practice! 😊

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