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XIX.AI 的AI提示词目录包含 10344 个提示词 和 26 个提示词分类。今日已更新 9 个提示词

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利用AI生成平衡且有趣的桌面游戏规则与机制,适用于独立开发者与桌游爱好者。

Act as a senior board game designer to create core gameplay mechanics for a 2-4 player cooperative game titled 'Chrono Market'. The setting is a fantasy market where players can briefly travel through different historical eras to repair the timeline. Please detail the victory conditions, the specific flow of player action rounds, resource conversion rules, and balancing adjustments to prevent恶性 competition or deadlocks among players. Ensure the game pace is tight and strategic depth is sufficient, and finally provide a brief rule summary for quick onboarding.

趣味游戏

请扮演一名资深桌游设计师,为一款名为‘时空集市’的2-4人合作类桌面游戏设计核心玩法机制。该游戏背景设定在一个可以短暂穿越不同历史时期的奇幻市场,玩家需要通过交易资源来修复时间线。请详细阐述游戏的胜利条件、玩家行动轮次的具体流程、资源转换规则以及防止玩家之间产生恶性竞争或死锁的平衡性调整方案,确保游戏节奏紧凑且策略深度足够,最后提供一份简短的规则摘要以便快速上手。

利用AI创意生成独特的桌面游戏规则、背景故事及平衡性建议,适用于独立游戏开发者与桌游爱好者。

Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. Please provide the core mechanics, win conditions, a brief background story, and initial balance adjustment suggestions to ensure the game is engaging yet challenging.

趣味游戏

请扮演一位资深桌面游戏设计师,协助我构思一款适合3-5人游玩的轻度策略桌游。请提供游戏的核心机制、胜利条件、简短的背景故事以及初步的平衡性调整建议,确保游戏过程既有趣又具有挑战性。

利用AI创意生成独特的桌面游戏规则、机制与背景故事,适用于独立开发者与桌游爱好者。

Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. Please provide the game title, core victory conditions, standard action phases per turn, and an example of a special event card with a reversal mechanic. The mechanics should be simple yet strategically deep, set in a fantasy or sci-fi theme, and include brief balancing advice to ensure fairness.

趣味游戏

请扮演一位资深桌面游戏设计师,协助我构思一款适合3-5人游玩的轻度策略桌游。请提供游戏名称、核心胜利条件、每回合的标准行动流程以及一个具有反转机制的特殊事件卡示例。要求游戏机制简单易懂但具备策略深度,背景设定在奇幻或科幻风格中,并给出简短的平衡性建议以确保游戏公平性。

利用AI创意生成独特的桌面游戏规则、背景故事及平衡性建议,适用于独立开发者与桌游爱好者。

Act as a senior board game designer to help me conceptualize a light strategy board game for 3-5 players. The setting is a floating fantasy island where players act as elemental guardians. Please design the core mechanics, including resource gathering, action phases, and victory conditions, ensuring a fast-paced and highly interactive experience. Additionally, provide three unique character skill examples and briefly explain how they impact game balance. Finally, suggest a visual art style that enhances immersion for this specific game concept.

趣味游戏

请扮演一位资深桌面游戏设计师,协助我构思一款适合3-5人游玩的轻度策略桌游。游戏背景设定在一个漂浮于云端的奇幻岛屿,玩家扮演不同的元素守护者。请为这款游戏设计核心机制,包括资源收集、行动阶段和胜利条件,确保游戏节奏紧凑且互动性强。同时,请提供三个独特的角色技能示例,并简要说明这些技能如何影响游戏平衡。最后,建议一种适合该游戏的视觉艺术风格,以增强沉浸感。

利用AI创意生成独特的桌面游戏规则、背景故事及平衡性建议,适用于独立游戏开发者与桌游爱好者。

Act as a senior board game designer to help me conceptualize a light strategy board game for 4-6 players. Please provide the core mechanics (such as resource management or area control), unique victory conditions, a brief background story setting, and initial balance adjustment suggestions, ensuring the game pace is tight and interactive.

趣味游戏

请扮演一名资深桌面游戏设计师,协助我构思一款适合4-6人游玩的轻度策略桌游。请提供游戏的核心机制(如资源管理或区域控制)、独特的胜利条件、简短的背景故事设定以及初步的平衡性调整建议,确保游戏节奏紧凑且互动性强。

利用AI协助创意团队进行桌面角色扮演或策略游戏的机制设计、叙事构建及平衡性测试,提升开发效率。

Act as an experienced board game designer to help me conceptualize a two-player tabletop game combining light strategy with narrative drive. The setting is an underground black market in a cyberpunk world, where players act as an information broker and a bounty hunter. Please design the core gameplay loop, including resource management, action point allocation, and a random event card system, ensuring the game lasts under 45 minutes. Additionally, provide three morally ambiguous ending branches and briefly explain how mechanics can guide players toward different outcomes, followed by balancing suggestions to mitigate first-player advantage.

趣味游戏

请扮演资深桌游设计师,协助我构思一款结合轻策略与叙事驱动的双人桌面游戏。游戏背景设定在赛博朋克风格的地下黑市,两名玩家分别扮演情报贩子和赏金猎人。请设计核心玩法循环,包括资源管理、行动点分配以及随机事件卡系统,确保游戏时长控制在45分钟内。同时,请提供三个具有道德困境的结局分支,并简要说明如何通过机制引导玩家走向不同结局,最后给出平衡性调整建议以解决先手优势问题。

利用AI辅助设计平衡且有趣的桌面游戏规则与机制。

Act as a senior board game designer to create the core gameplay loop for a two-player strategy game titled 'Interstellar Trade'. The setting is the 22nd century, where two players represent merchants from different star systems, aiming to accumulate wealth through resource exchange and route planning. Detail the turn structure, including resource acquisition phases, market fluctuation event card rules, and how the 'black market trading' special mechanic affects win conditions. Ensure game balance by mitigating first-player advantage, and provide a specific match example illustrating key decision points.

趣味游戏

请扮演一名资深桌游设计师,为一款名为‘星际贸易’的双人策略桌游设计核心玩法循环。游戏背景设定在22世纪,两名玩家分别扮演不同星系的商人,目标是通过资源交换和航线规划积累财富。请详细描述游戏的回合流程,包括资源获取阶段、市场波动事件卡的使用规则、以及‘黑市交易’这一特殊机制如何影响胜负判定。同时,请确保游戏平衡性,避免先手优势过大,并给出一个具体的对局示例来展示关键决策点。

利用AI创意生成独特的桌面游戏规则、背景故事及平衡性建议,适用于独立游戏开发者与桌游爱好者。

Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. Please provide the core mechanics (such as area control or card combination), unique victory conditions, a brief background story setting, and initial balance adjustment suggestions, ensuring the game has a fast pace and high interactivity.

趣味游戏

请扮演一位资深桌面游戏设计师,协助我构思一款适合3-5人游玩的轻策略桌游。请提供游戏的核心机制(如区域控制或卡牌组合)、独特的胜利条件、简短的背景故事设定以及初步的平衡性调整建议,确保游戏节奏紧凑且互动性强。

利用AI创意生成独特的桌面游戏规则、背景故事及平衡性建议,助力独立开发者快速原型设计。

Please act as a senior board game designer to help me conceptualize a light strategy board game suitable for 3-5 players. The game is set in a forgotten steampunk-style library where players act as librarians aiming to repair the central bookshelf by collecting scattered ancient book fragments. Please design the core gameplay mechanics, including resource management, action phases, and a unique victory condition, ensuring the game pace is tight and interactive. Additionally, provide a brief rulebook framework covering game setup, turn order, special event card effects, and win/loss criteria, while pointing out potential balance risks and adjustment suggestions to make the game challenging yet accessible.

趣味游戏

请扮演一名资深桌游设计师,协助我构思一款适合3-5人游玩的轻度策略类桌面游戏。游戏背景设定在一个被遗忘的蒸汽朋克风格图书馆中,玩家扮演图书管理员,目标是通过收集散落的古籍碎片来修复中央书架。请设计核心玩法机制,包括资源管理、行动轮次以及独特的胜利条件,确保游戏节奏紧凑且互动性强。同时,请提供一份简要的规则说明书框架,涵盖游戏准备、回合流程、特殊事件卡效果以及胜负判定标准,并指出可能存在的平衡性风险及调整建议,使游戏既具有挑战性又易于上手。

利用AI协助设计平衡且有趣的桌面游戏规则与机制。

Act as a senior board game designer to help me conceptualize a light strategy tabletop game for 3-5 players. The setting is a fantasy forest where players take on roles of different animals, aiming to gather resources and build shelters for the highest score. Please provide a complete core game mechanism, including initial resource distribution, turn actions (move, gather, trade, or attack), victory conditions, and at least two unique special ability card effects. Ensure the game pace is brisk with moderate strategic depth, and include a brief example of a game turn to illustrate how the rules function.

趣味游戏

请扮演一名资深桌游设计师,协助我构思一款适合3-5人游玩的轻策略桌面游戏。游戏背景设定在一个奇幻森林中,玩家扮演不同的动物角色,目标是通过收集资源并建造庇护所来获得最高分数。请提供一套完整的游戏核心机制,包括初始资源分配、每回合的行动选项(如移动、采集、交易或攻击)、胜利条件以及至少两个独特的特殊能力卡牌效果。确保游戏节奏紧凑,策略深度适中,并给出一个简短的游戏示例回合流程以说明规则运作方式。

基于特定背景生成沉浸式角色扮演剧本,包含人物小传与剧情线索。

Please design a key NPC character for a modern urban suspense-themed murder mystery game. This character is the owner of a high-end antique shop, appearing gentle and refined on the surface but actually holding the core secret of the case. You need to detail their physical appearance, personality flaws, daily behavioral patterns, and potential interactions with other players. Additionally, craft an opening monologue containing double meanings to guide players in exploring the shop's secret room during the early game. Ensure the character's motivations are reasonable and logically consistent, capable of driving the plot forward while enhancing suspense and interaction depth.

趣味游戏

请为一款现代都市悬疑题材的剧本杀游戏设计一名关键NPC角色。该角色设定为一家高端古董店的店主,表面温和儒雅,实则掌握着案件的核心秘密。你需要详细描述其外貌特征、性格弱点、日常行为模式以及与其他玩家的潜在互动方式,并构思一段包含双重含义的开场白,用于在游戏初期引导玩家探索店铺密室。确保角色动机合理,逻辑自洽,能够推动剧情发展并增加游戏的悬疑感与互动深度。

利用AI协助创意团队进行桌面角色扮演或策略游戏的机制设计、背景故事构建及平衡性测试,提升开发效率。

Act as a senior board game designer to assist my indie development team in conceptualizing a 2-4 player strategy board game blending light sci-fi and steampunk elements. You need to provide the core game mechanics, including resource management, action point allocation, and a unique 'time rewind' reversal rule. Additionally, write an engaging background story set in an alternate late 19th-century city, and design three character cards with distinct personalities and special skills. Finally, list the required components and basic rule flow, ensuring the game is fast-paced and replayable, with output formatted clearly for direct translation into a physical prototype.

趣味游戏

你是一位资深桌面游戏设计师,请协助我的独立开发团队构思一款结合轻科幻与蒸汽朋克风格的2-4人策略桌游。你需要提供完整的游戏核心机制,包括资源管理、行动点数分配以及独特的‘时间回溯’反转规则。同时,请为游戏撰写一段引人入胜的背景故事,设定在19世纪末的架空城市,并设计三个具有鲜明性格和特殊技能的角色卡牌描述。最后,请列出游戏所需的组件清单及基础规则流程,确保游戏节奏紧凑且具备重玩价值,输出格式需清晰易读,便于直接转化为实体游戏原型。

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