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為獨立開發者生成平衡且有趣的桌遊規則與機制。
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Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. The setting is a resource-scarce near-future solar system where players assume roles of crew members with distinct functions. Please detail the following: First, define four basic resources (energy, food, parts, data) and their acquisition and consumption rules. Second, design a 'risk-reward' random event wheel featuring at least three specific events and their impacts on the game progress. Third, establish win and lose conditions ensuring the game concludes within 15-30 minutes. Finally, provide a brief example turn sequence illustrating critical player decisions in the first round. Ensure logical consistency, no obvious loopholes, and emphasize strategic depth and interaction over pure luck.
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請扮演資深桌遊設計師,為一款名為‘星际贸易’的2-4人合作桌遊設計核心玩法循環。遊戲背景設定在資源匱乏的近未來太陽系,玩家扮演不同職能的船員。請詳細闡述以下部分:首先,定義四種基礎資源(能量、食物、零件、數據)及其獲取與消耗規則;其次,設計一個基於‘風險-收益’的隨機事件輪盤,包含至少三個具體事件及其對遊戲進程的影響;再次,制定勝利條件與失敗條件,確保遊戲在15-30分鐘內結束;最後,提供一份簡短的示例對局流程,展示玩家如何在第一回合做出關鍵決策。請確保規則邏輯自洽,無明顯漏洞,並注重策略深度與互動性,避免純運氣主導。
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