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虛擬桌遊策劃師

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利用AI生成平衡且富有創意的桌面遊戲規則與機制,適用於獨立開發者與桌遊愛好者。

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Please act as a senior board game designer and design the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. The game is set in a resource-scarce near-future solar system, where players take on roles of astronauts with different specialties. They must collect rare elements and build space stations through a card-driven action system. Please elaborate on the following parts: First, define four basic resources and their conversion relationships; second, design a card-drawing mechanism that balances 'risk' and 'reward', ensuring strategic depth rather than pure luck; third, describe player interaction phases, including trading, alliances, and betrayal possibilities, maintaining tension within cooperation; finally, provide a set of simple victory conditions and failure triggers, ensuring the game duration stays between 45-60 minutes. Ensure logical consistency, ease of understanding, replayability, and avoid complex math, focusing on the integration of narrative and mechanics.

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請扮演一名資深桌遊設計師,為一款名為‘星際貿易’的2-4人合作類桌面遊戲設計核心玩法循環。遊戲背景設定在資源匱乏的近未來太陽系,玩家扮演不同職能的宇航員,需要通過卡牌驅動的行動系統收集稀有元素並建造太空站。請詳細闡述以下部分:首先,定義四種基礎資源及其轉化關係;其次,設計一套包含‘風險’與‘收益’權衡的抽牌機制,確保遊戲具有足夠的策略深度而非純運氣;接著,描述玩家之間的互動環節,包括交易、聯盟與背叛的可能性,確保遊戲在合作中保留適度的競爭張力;最後,提供一套簡單的勝利條件與失敗觸發機制,確保遊戲時長控制在45-60分鐘之間。請確保規則邏輯自洽,易於理解且具有重玩價值,避免過於複雜的數學計算,注重敘事與機制的結合。

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