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為獨立開發者生成平衡且有趣的桌遊規則與機制。
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Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. Set in a resource-scarce near-future solar system, players assume roles of astronauts with different specialties, collecting rare elements via a card-driven action system to build space stations. Please detail the following: First, define four basic resources and their acquisition conditions. Second, design a dice-rolling resolution mechanic balancing 'risk' and 'reward', ensuring uncertainty without excessive luck dependency. Third, create a dynamic event wheel triggering one random environmental change per turn (e.g., asteroid belt shift or solar flare), explaining how it restricts player actions. Finally, specify the win/lose conditions with exact numerical values, ensuring a playtime of 45-60 minutes. Ensure logical consistency, no loopholes, and provide an example turn walkthrough.
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請扮演資深桌遊設計師,為一款2-4人合作類桌遊《星际貿易》設計核心玩法循環。遊戲背景設定在資源匱乏的近未來太陽系,玩家扮演不同職能的太空人,透過卡牌驅動行動系統收集稀有元素並建造太空站。請詳細闡述以下部分:首先,定義四種基礎資源及其獲取條件;其次,設計一套包含「風險」與「收益」博弈的擲骰子判定機制,確保遊戲具有不確定性但不過於依賴運氣;再次,設計一個動態事件輪盤,每回合觸發一次隨機環境變化(如小行星帶偏移或太陽風暴),並說明其對玩家行動的限制;最後,提供遊戲勝利條件及失敗條件的具體數值設定,確保遊戲時長控制在45-60分鐘之間。請確保規則邏輯自洽,無明顯漏洞,並給出一個示例回合的操作流程說明。
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