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Diseñador de Juegos de Mesa Virtuales

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Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. Set in a resource-scarce near-future solar system, players assume roles of astronauts with different specialties, collecting rare elements via a card-driven action system to build space stations. Please detail the following: First, define four basic resources and their acquisition conditions. Second, design a dice-rolling resolution mechanic balancing 'risk' and 'reward', ensuring uncertainty without excessive luck dependency. Third, create a dynamic event wheel triggering one random environmental change per turn (e.g., asteroid belt shift or solar flare), explaining how it restricts player actions. Finally, specify the win/lose conditions with exact numerical values, ensuring a playtime of 45-60 minutes. Ensure logical consistency, no loopholes, and provide an example turn walkthrough.

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Actúe como un diseñador senior de juegos de mesa para crear el ciclo de juego principal de un juego de mesa cooperativo para 2-4 jugadores titulado 'Interstellar Trade'. Ambientado en un sistema solar futuro con escasez de recursos, los jugadores asumen roles de astronautas con diferentes especialidades, recolectando elementos raros mediante un sistema de acciones basado en cartas para construir estaciones espaciales. Por favor, detalle lo siguiente: primero, defina cuatro recursos básicos y sus condiciones de adquisición. segundo, diseñe un mecanismo de resolución con dados que equilibre 'riesgo' y 'recompensa', asegurando incertidumbre sin dependencia excesiva de la suerte. tercero, cree una rueda de eventos dinámica que active un cambio ambiental aleatorio por turno (por ejemplo, desplazamiento de un cinturón de asteroides o erupción solar), explicando cómo restringe las acciones de los jugadores. cuarto, especifique las condiciones de victoria y derrota con valores numéricos exactos, asegurando una duración de juego de 45-60 minutos. Asegure la coherencia lógica, sin lagunas, y proporcione un ejemplo de flujo de un turno.

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