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虛擬桌遊設計師

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為獨立開發者生成平衡且有趣的桌遊規則與機制。

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Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative game titled 'Interstellar Trade'. Set in a resource-scarce near-future solar system, players assume roles of astronauts with different specialties, collecting rare elements via a card-driven action system to build space stations. Please detail the following: First, define four basic resource types and their acquisition conditions. Second, design a dice-rolling resolution mechanic that balances 'risk' and 'reward', ensuring strategic depth while maintaining replayability through randomness. Finally, provide three specific event card examples, each including trigger conditions, player impacts, and potential countermeasures. Ensure logical consistency, a smooth difficulty curve, and include balance adjustment suggestions.

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請扮演資深桌遊設計師,為一款2-4人合作遊戲《星际貿易》設計核心玩法循環。背景設定在資源匱乏的近未來太陽系,玩家扮演具有不同專長的太空人,透過卡牌驅動的行動系統收集稀有元素並建造太空站。請詳細說明以下內容:首先,定義四種基本資源類型及其獲取條件;其次,設計一套平衡「風險」與「報酬」的擲骰判定機制,確保在保持隨機性帶來的重玩價值的同時具備策略深度;最後,提供三個具體的事件卡範例,每個範例需包含觸發條件、對玩家的影響以及潛在的反制措施。請確保邏輯自洽、難度曲線平滑,並提供平衡性調整建議。

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