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motion-ui

affaan-m/ECC affaan-m/ECC

为 React/Next.js 提供了一个可用于生产环境的用户界面动画系统,并附有关于性能、无障碍性和易用性的指南。

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更新时间 2026-10-01

Motion System v4.2

适用于 React / Next.js 的生产就绪型 UI 动态系统。

专注于性能、无障碍性和易用性——而非装饰。

何时使用

当动画需要:

  • 引导用户注意力(例如:入门引导、关键操作)
  • 传达状态(加载、成功、错误、状态转换)
  • 保持空间连续性(布局变化、导航)

适用场景

  • 交互组件(按钮、模态窗口、菜单)
  • 状态转换(加载中 → 已加载,打开 → 关闭)
  • 导航与布局的连续性(共享元素、淡入淡出)

注意事项

  • 无障碍性:始终支持减少动画效果
  • 设备适配:针对低端设备进行调整
  • 性能权衡:优先考虑响应速度而非视觉流畅度

以下情况下应避免使用动态效果

  • 纯属装饰性效果时
  • 会降低可用性或清晰度时
  • 会对性能产生负面影响时

工作原理

核心原则

动态效果必须:

  • 引导注意力
  • 传达状态
  • 保持空间连续性

若无法满足上述任一条件 → 则予以删除。

装置

npm install motion

版本

  • motion/react - 当前 Motion for React 项目的默认设置(包: motion)
  • framer-motion - 仍依赖 Framer Motion 的项目所用的旧版导入路径

请勿混用。混用会导致内部调度器冲突并破坏 AnimatePresence 上下文——来自一个包的组件将无法与来自另一个包的组件协调退出动画。

要检查您的项目使用的是哪个版本:

cat package.json | grep -E '"motion"|"framer-motion"'

请始终从单一来源一致地导入:

// Correct (modern)
import { motion, AnimatePresence } from "motion/react"

// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"

// Never mix both in the same project

Motion Tokens

// motionTokens.ts
export const motionTokens = {
  duration: {
    fast: 0.18,
    normal: 0.35,
    slow: 0.6
  },
  // Use these as the `ease` value inside a `transition` object:
  // transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
  easing: {
    smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
    sharp:  [0.4,  0, 0.2, 1] as [number, number, number, number]
  },
  distance: {
    sm: 8,
    md: 16,
    lg: 24
  }
}

使用示例:

import { motionTokens } from "@/lib/motionTokens"


性能规则

安全

  • 变换
  • 不透明度

避免

  • 宽度 / 高度
  • 顶部 / 左侧

规则:响应式 > 流畅性

设备适配

该启发式方法结合了 CPU 核心数和可用内存,以提供更可靠的信号。 deviceMemory 该功能在 Chrome/Android 上可用;备用方案适用于 Safari 和 Firefox。

const isLowEnd =
  typeof navigator !== "undefined" && (
    // Low memory (Chrome/Android only; undefined elsewhere → treat as capable)
    (navigator.deviceMemory !== undefined && navigator.deviceMemory <= 2) ||
    // Few cores AND no memory API (covers Safari/Firefox on weak hardware)
    (navigator.deviceMemory === undefined && navigator.hardwareConcurrency <= 4)
  )

const duration = isLowEnd ? 0.2 : 0.4

无障碍

JS (useReducedMotion)

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    
  )
}

CSS

@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition {
    transition: opacity 0.2s;
  }

  .motion-reduce-transform {
    transform: none !important;
  }
}

Tailwind

架构与模式

核心模式

场景 模式
悬停反馈 whileHover
点击/按压反馈 whileTap
滚动时显示 whileInView
与滚动关联的值 useScroll + useTransform
条件挂载/卸载 AnimatePresence
微小布局偏移(单个元素,变化量<~300px) layout 属性
大幅布局偏移或全页面重排 应避免 layout;请改用 CSS 过渡或页面级路由
复杂、命令式的操作序列 useAnimate

为什么要在大型容器上避免使用layout?Framer的布局动画使用 transform 来调整位置,但在覆盖整个视口或触发深度重排的元素上,测量开销会导致明显的卡顿和 CLS。建议优先使用 CSS Grid/Flexbox 过渡,或仅对 layoutId 仅针对特定子元素使用。

布局与过渡

  • 共享元素过渡 → layoutId (每个已挂载的实例必须唯一)
  • 进入/退出过渡 → AnimatePresence (参见 mode 下文指南)

AnimatePresence mode

请始终显式指定 mode 显式指定 — 默认情况下("sync")会同时执行进入和退出操作,这会在大多数 UI 模式中导致视觉重叠。

mode 何时使用
"wait" “Exit” 完成之后,“enter” 才会开始。适用于模态窗口、提示框和页面过渡。
"sync" (默认) 进入和退出动画会重叠。仅在需要刻意重叠时使用(例如,淡入淡出式轮播图)。
"popLayout" 退出元素会立即从流中弹出;剩余项目通过动画填补空缺。适用于列表、标签页、可关闭卡片。
// Modal — always use "wait"

  {open && }


// Dismissible list item — use "popLayout"

  {items.map(item => )}

高级模式(概念)

  • 视差效果(与滚动关联的变换)
  • 滚动叙事(固定区域)
  • 3D倾斜(基于指针的变换)
  • 交叉淡入淡出(共享 layoutId)
  • 渐进式显示(剪切路径)
  • 骨架加载(循环不透明度)
  • 微交互(悬停/点击反馈)
  • 弹簧系统(基于物理的运动)

模态窗口基础

  • 焦点陷阱
  • Esc 关闭
  • 滚动锁定
  • ARIA 角色
  • 使用 AnimatePresence mode="wait" 以便在下一模态窗口进入前完成退出动画

完整示例

import React, { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"

function useFocusTrap(ref: React.RefObject, active: boolean) {
  useEffect(() => {
    if (!active || !ref.current) return
    const el = ref.current
    const focusable = el.querySelectorAll(
      'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
    )
    const first = focusable[0]
    const last  = focusable[focusable.length - 1]

    function handleKey(e: KeyboardEvent) {
      if (e.key !== "Tab") return
      if (e.shiftKey && document.activeElement === first) {
        e.preventDefault()
        last?.focus()
      } else if (!e.shiftKey && document.activeElement === last) {
        e.preventDefault()
        first?.focus()
      }
    }

    el.addEventListener("keydown", handleKey)
    first?.focus()
    return () => el.removeEventListener("keydown", handleKey)
  }, [active, ref])
}

function useScrollLock(active: boolean) {
  useEffect(() => {
    if (!active) return
    const prev = document.body.style.overflow
    document.body.style.overflow = "hidden"
    return () => { document.body.style.overflow = prev }
  }, [active])
}

function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
  const ref = useRef(null)

  useFocusTrap(ref, open)
  useScrollLock(open)

  useEffect(() => {
    function onKey(e: KeyboardEvent) {
      if (e.key === "Escape") closeModal()
    }
    if (open) window.addEventListener("keydown", onKey)
    return () => window.removeEventListener("keydown", onKey)
  }, [open, closeModal])

  return (
    // mode="wait" ensures exit animation finishes before any new modal enters
    
      {open && (
        
          
            
            
      )}
    
  )
}

export function Example() {
  const [open, setOpen] = useState(false)

  return (
    <>
      

SSR 安全性

  • 确保服务器端和客户端渲染的初始状态一致
  • 避免隐式动画原点(始终显式设置 initial 显式设置)
  • 将运动组件包裹在 "use client" Next.js 应用路由器

调试

检查:

  • 导入错误(混用了 motion/react 和 framer-motion)
  • 缺少 "use client" 指令)
  • 缺少 key props 属性在 AnimatePresence children
  • 数据加载不匹配(服务器端渲染与客户端的初始状态不一致)
  • layout 在大容器上误用 prop 导致重排卡顿
  • 基于状态的动画未触发(请检查依赖数组)

质量保证

  • 无CLS
  • 键盘功能正常
  • 焦点被困在模态窗口中
  • ARIA 角色正确(role="dialog", aria-modal="true")
  • 已遵守“减少动态效果”规范(useReducedMotion + CSS 媒体查询)
  • Next.js 中无水化警告
  • 卸载时动画干净地停止(无内存泄漏)
  • AnimatePresence mode 在所有使用位置显式设置

反模式

  • 对布局属性进行动画处理(width, height, top, left)
  • 无目的的无限动画(始终自问:这传达了什么状态?)
  • 列表的交错效果过度(保持 staggerChildren ≤ 0.1 秒;超过这个时间会让人感觉迟缓)
  • 忽略“减少动态效果”的偏好设置
  • 在 layout 大型或全视口容器
  • 省略 mode on AnimatePresence (默认 "sync" 会导致视觉重叠)
  • 将运动纯粹用作装饰

理念

动态即交互设计。

最终准则

如果动态效果无法提升用户体验 → 则应将其移除。

示例

按钮交互

import { motion } from "motion/react"

export function Button() {
  return (
    
      Click me
    
  )
}

简化动态效果示例

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    
  )
}

错落排列的列表

import { motion } from "motion/react"

const container = {
  hidden: {},
  visible: {
    transition: { staggerChildren: 0.08 } // keep ≤ 0.1s to avoid sluggishness
  }
}

const item = {
  hidden:  { opacity: 0, y: 10 },
  visible: { opacity: 1, y: 0,  transition: { duration: 0.3, ease: [0.22, 1, 0.36, 1] } }
}

export function List() {
  return (
    
      {[1, 2, 3].map(i => (
        Item {i}
      ))}
    
  )
}

带 AnimatePresence 的模态窗口

import { motion, AnimatePresence } from "motion/react"

export function Modal({ open }: { open: boolean }) {
  return (
    
      {open && (
        
      )}
    
  )
}

滚动视差

import { useScroll, useTransform, motion } from "motion/react"

export function Parallax() {
  const { scrollYProgress } = useScroll()
  const y = useTransform(scrollYProgress, [0, 1], [0, -80])

  return 
}

骷髅加载

import { motion } from "motion/react"

export function Skeleton() {
  return (
    
  )
}

共享布局(淡入淡出)

import { motion } from "motion/react"

// layoutId must be unique per mounted instance.
// If multiple instances can exist simultaneously, append a unique id:
// layoutId={`shared-${item.id}`}
export function Shared() {
  return 
}
在 GitHub 上查看
---
name: motion-ui
description: Provides a production-ready UI motion system for React/Next.js with performance, accessibility, and usability guidelines.
---

# Motion System v4.2

Production-ready UI motion system for React / Next.js.

Focused on **performance, accessibility, and usability** — not decoration.

## When to Use

Use this motion system when motion:

* Guides attention (e.g., onboarding, key actions)
* Communicates state (loading, success, error, transitions)
* Preserves spatial continuity (layout changes, navigation)

### Appropriate Scenarios

* Interactive components (buttons, modals, menus)
* State transitions (loading → loaded, open → closed)
* Navigation and layout continuity (shared elements, crossfade)

### Considerations

* **Accessibility**: Always support reduced motion
* **Device adaptation**: Adjust for low-end devices
* **Performance trade-offs**: Prefer responsiveness over visual smoothness

### Avoid Using Motion When

* It is purely decorative
* It reduces usability or clarity
* It impacts performance negatively

---

## How It Works

### Core Principle

Motion must:

* Guide attention
* Communicate state
* Preserve spatial continuity

If it does none → remove it.

---

### Installation

```bash
npm install motion
```

---

### Version

* `motion/react` - default for current Motion for React projects (package: `motion`)
* `framer-motion` - legacy import path for projects that still depend on Framer Motion

**Do not mix.** Mixing causes conflicting internal schedulers and broken `AnimatePresence` contexts — components from one package will not coordinate exit animations with components from the other.

To check which version your project uses:

```bash
cat package.json | grep -E '"motion"|"framer-motion"'
```

Always import from one source consistently:

```ts
// Correct (modern)
import { motion, AnimatePresence } from "motion/react"

// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"

// Never mix both in the same project
```

---

### Motion Tokens

```ts
// motionTokens.ts
export const motionTokens = {
  duration: {
    fast: 0.18,
    normal: 0.35,
    slow: 0.6
  },
  // Use these as the `ease` value inside a `transition` object:
  // transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
  easing: {
    smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
    sharp:  [0.4,  0, 0.2, 1] as [number, number, number, number]
  },
  distance: {
    sm: 8,
    md: 16,
    lg: 24
  }
}
```

Usage example:

```tsx
import { motionTokens } from "@/lib/motionTokens"

<motion.div
  initial={{ opacity: 0, y: motionTokens.distance.md }}
  animate={{ opacity: 1, y: 0 }}
  transition={{
    duration: motionTokens.duration.normal,
    ease: motionTokens.easing.smooth
  }}
/>
```

---

### Performance Rules

**Safe**

* transform
* opacity

**Avoid**

* width / height
* top / left

Rule: responsiveness > smoothness

---

### Device Adaptation

The heuristic combines CPU core count **and** available memory for a more reliable signal. `deviceMemory` is available on Chrome/Android; the fallback covers Safari and Firefox.

```ts
const isLowEnd =
  typeof navigator !== "undefined" && (
    // Low memory (Chrome/Android only; undefined elsewhere → treat as capable)
    (navigator.deviceMemory !== undefined && navigator.deviceMemory <= 2) ||
    // Few cores AND no memory API (covers Safari/Firefox on weak hardware)
    (navigator.deviceMemory === undefined && navigator.hardwareConcurrency <= 4)
  )

const duration = isLowEnd ? 0.2 : 0.4
```

---

### Accessibility

#### JS (useReducedMotion)

```tsx
import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
    />
  )
}
```

#### CSS

```css
@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition {
    transition: opacity 0.2s;
  }

  .motion-reduce-transform {
    transform: none !important;
  }
}
```

#### Tailwind

```html
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
```

---

### Architecture & Patterns

#### Core Patterns

| Scenario | Pattern |
|---|---|
| Hover feedback | `whileHover` |
| Tap / press feedback | `whileTap` |
| Reveal on scroll | `whileInView` |
| Scroll-linked value | `useScroll` + `useTransform` |
| Conditional mount/unmount | `AnimatePresence` |
| Small layout shifts (single element, < ~300px change) | `layout` prop |
| Large layout shifts or full-page reflows | Avoid `layout`; use CSS transitions or page-level routing instead |
| Complex, imperative sequences | `useAnimate` |

> **Why avoid `layout` on large containers?** Framer's layout animation uses `transform` to reconcile positions, but on elements that span the full viewport or trigger deep reflow, the measurement cost causes visible jank and CLS. Prefer CSS Grid/Flexbox transitions or coordinate with `layoutId` on specific child elements only.

#### Layout & Transitions

* Shared element transitions → `layoutId` (must be unique per mounted instance)
* Enter / exit transitions → `AnimatePresence` (see `mode` guidance below)

#### AnimatePresence `mode`

Always specify `mode` explicitly — the default (`"sync"`) runs enter and exit simultaneously, which causes visual overlap in most UI patterns.

| `mode` | When to use |
|---|---|
| `"wait"` | Exit completes before enter starts. Use for **modals, toasts, page transitions**. |
| `"sync"` (default) | Enter and exit overlap. Use only when overlap is intentional (e.g., crossfade carousels). |
| `"popLayout"` | Exiting element is popped out of flow immediately; remaining items animate to fill. Use for **lists, tabs, dismissible cards**. |

```tsx
// Modal — always use "wait"
<AnimatePresence mode="wait">
  {open && <Modal key="modal" />}
</AnimatePresence>

// Dismissible list item — use "popLayout"
<AnimatePresence mode="popLayout">
  {items.map(item => <Card key={item.id} />)}
</AnimatePresence>
```

---

### Advanced Patterns (Concepts)

* Parallax (scroll-linked transforms)
* Scroll storytelling (sticky sections)
* 3D tilt (pointer-based transforms)
* Crossfade (shared `layoutId`)
* Progressive reveal (clip-path)
* Skeleton loading (looped opacity)
* Micro-interactions (hover/tap feedback)
* Spring system (physics-based motion)

---

### Modal Essentials

* Focus trap
* Escape close
* Scroll lock
* ARIA roles
* Use `AnimatePresence mode="wait"` so exit animation completes before the next modal enters

#### Full Example

```tsx
import React, { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"

function useFocusTrap(ref: React.RefObject<HTMLDivElement | null>, active: boolean) {
  useEffect(() => {
    if (!active || !ref.current) return
    const el = ref.current
    const focusable = el.querySelectorAll<HTMLElement>(
      'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
    )
    const first = focusable[0]
    const last  = focusable[focusable.length - 1]

    function handleKey(e: KeyboardEvent) {
      if (e.key !== "Tab") return
      if (e.shiftKey && document.activeElement === first) {
        e.preventDefault()
        last?.focus()
      } else if (!e.shiftKey && document.activeElement === last) {
        e.preventDefault()
        first?.focus()
      }
    }

    el.addEventListener("keydown", handleKey)
    first?.focus()
    return () => el.removeEventListener("keydown", handleKey)
  }, [active, ref])
}

function useScrollLock(active: boolean) {
  useEffect(() => {
    if (!active) return
    const prev = document.body.style.overflow
    document.body.style.overflow = "hidden"
    return () => { document.body.style.overflow = prev }
  }, [active])
}

function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
  const ref = useRef<HTMLDivElement>(null)

  useFocusTrap(ref, open)
  useScrollLock(open)

  useEffect(() => {
    function onKey(e: KeyboardEvent) {
      if (e.key === "Escape") closeModal()
    }
    if (open) window.addEventListener("keydown", onKey)
    return () => window.removeEventListener("keydown", onKey)
  }, [open, closeModal])

  return (
    // mode="wait" ensures exit animation finishes before any new modal enters
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          role="dialog"
          aria-modal="true"
          aria-labelledby="modal-title"
          initial={{ opacity: 0 }}
          animate={{ opacity: 1 }}
          exit={{ opacity: 0 }}
          transition={{ duration: 0.2 }}
          className="fixed inset-0 flex items-center justify-center bg-black/40"
        >
          <motion.div
            ref={ref}
            initial={{ scale: 0.95, opacity: 0 }}
            animate={{ scale: 1,    opacity: 1 }}
            exit={{    scale: 0.95, opacity: 0 }}
            transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
            className="bg-white p-6 rounded"
          >
            <h2 id="modal-title">Dialog Title</h2>
            <button onClick={closeModal}>Close</button>
          </motion.div>
        </motion.div>
      )}
    </AnimatePresence>
  )
}

export function Example() {
  const [open, setOpen] = useState(false)

  return (
    <>
      <button onClick={() => setOpen(true)}>Open</button>
      <Modal open={open} closeModal={() => setOpen(false)} />
    </>
  )
}
```

---

### SSR Safety

* Match initial states between server and client renders
* Avoid implicit animation origins (always set `initial` explicitly)
* Wrap motion components in `"use client"` in Next.js App Router

---

### Debugging

Check:

* Wrong import (mixing `motion/react` and `framer-motion`)
* Missing `"use client"` directive in Next.js App Router
* Missing `key` prop on `AnimatePresence` children
* Hydration mismatch (initial state differs between SSR and client)
* `layout` prop misuse on large containers causing reflow jank
* State-driven animation not triggering (check dependency arrays)

---

### QA

* No CLS
* Keyboard works
* Focus trapped in modals
* ARIA roles correct (`role="dialog"`, `aria-modal="true"`)
* Reduced motion respected (`useReducedMotion` + CSS media query)
* No hydration warnings in Next.js
* Animations stop cleanly on unmount (no memory leaks)
* `AnimatePresence mode` set explicitly on all usage sites

---

### Anti-Patterns

* Animating layout properties (`width`, `height`, `top`, `left`)
* Infinite animations without purpose (always ask: what state does this communicate?)
* Over-staggering lists (keep `staggerChildren` ≤ 0.1s; beyond that it feels slow)
* Ignoring reduced motion preferences
* Using `layout` on large or full-viewport containers
* Omitting `mode` on `AnimatePresence` (default `"sync"` causes visual overlap)
* Using motion purely for decoration

---

### Philosophy

Motion is interaction design.

---

### Final Rule

> If motion does not improve UX → remove it.

---

## Examples

### Button Interaction

```tsx
import { motion } from "motion/react"

export function Button() {
  return (
    <motion.button
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.97 }}
      transition={{ duration: 0.15, ease: [0.4, 0, 0.2, 1] }}
    >
      Click me
    </motion.button>
  )
}
```

---

### Reduced Motion Example

```tsx
import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduce ? 0.1 : 0.35, ease: [0.22, 1, 0.36, 1] }}
    />
  )
}
```

---

### Stagger List

```tsx
import { motion } from "motion/react"

const container = {
  hidden: {},
  visible: {
    transition: { staggerChildren: 0.08 } // keep ≤ 0.1s to avoid sluggishness
  }
}

const item = {
  hidden:  { opacity: 0, y: 10 },
  visible: { opacity: 1, y: 0,  transition: { duration: 0.3, ease: [0.22, 1, 0.36, 1] } }
}

export function List() {
  return (
    <motion.ul variants={container} initial="hidden" animate="visible">
      {[1, 2, 3].map(i => (
        <motion.li key={i} variants={item}>Item {i}</motion.li>
      ))}
    </motion.ul>
  )
}
```

---

### Modal with AnimatePresence

```tsx
import { motion, AnimatePresence } from "motion/react"

export function Modal({ open }: { open: boolean }) {
  return (
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          initial={{ opacity: 0, scale: 0.95 }}
          animate={{ opacity: 1, scale: 1    }}
          exit={{    opacity: 0, scale: 0.95 }}
          transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
        />
      )}
    </AnimatePresence>
  )
}
```

---

### Scroll Parallax

```tsx
import { useScroll, useTransform, motion } from "motion/react"

export function Parallax() {
  const { scrollYProgress } = useScroll()
  const y = useTransform(scrollYProgress, [0, 1], [0, -80])

  return <motion.div style={{ y }} />
}
```

---

### Skeleton Loading

```tsx
import { motion } from "motion/react"

export function Skeleton() {
  return (
    <motion.div
      className="bg-gray-200 h-6 w-full rounded"
      animate={{ opacity: [0.5, 1, 0.5] }}
      transition={{
        duration: 1.5,       // comfortable pulse — was missing, caused fast flash
        repeat: Infinity,
        ease: "easeInOut"
      }}
    />
  )
}
```

---

### Shared Layout (Crossfade)

```tsx
import { motion } from "motion/react"

// layoutId must be unique per mounted instance.
// If multiple instances can exist simultaneously, append a unique id:
// layoutId={`shared-${item.id}`}
export function Shared() {
  return <motion.div layoutId="shared" />
}
```

所有文件

1 个文件

安装 motion-ui

下载技能文件并将其解压到 .claude/skills/ 目录中。

下载ZIP

克隆仓库并复制技能文件到您的项目中。

git clone https://github.com/affaan-m/ECC/tree/main/skills/motion-ui # Copy SKILL.md to your .claude/skills/ directory

复制 复制
快速设置: 将技能文件夹复制到 .claude/skills/ Claude 会自动检测并使用该技能
仓库 affaan-m/ECC

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