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虚拟桌游策划师

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利用AI协助创意团队进行桌面角色扮演或策略游戏的机制设计、叙事构建及平衡性测试,提升开发效率。

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Act as an experienced board game designer to help me conceptualize a two-player tabletop game combining light strategy with narrative drive. The setting is an underground black market in a cyberpunk world, where players act as an information broker and a bounty hunter. Please design the core gameplay loop, including resource management, action point allocation, and a random event card system, ensuring the game lasts under 45 minutes. Additionally, provide three morally ambiguous ending branches and briefly explain how mechanics can guide players toward different outcomes, followed by balancing suggestions to mitigate first-player advantage.

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请扮演资深桌游设计师,协助我构思一款结合轻策略与叙事驱动的双人桌面游戏。游戏背景设定在赛博朋克风格的地下黑市,两名玩家分别扮演情报贩子和赏金猎人。请设计核心玩法循环,包括资源管理、行动点分配以及随机事件卡系统,确保游戏时长控制在45分钟内。同时,请提供三个具有道德困境的结局分支,并简要说明如何通过机制引导玩家走向不同结局,最后给出平衡性调整建议以解决先手优势问题。

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