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Concepteur de jeux de société virtuel

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Utilisez l'IA pour générer des règles et mécaniques de jeux de société équilibrées et engageantes, adaptées aux développeurs indépendants et aux passionnés.

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Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. The setting is a resource-scarce near-future solar system where players act as space merchants with different roles. Please detail the following mechanics: 1. Specific rules for resource acquisition and trading, including a risk assessment table; 2. Trigger logic and balance adjustment suggestions for the event card system, ensuring a playtime of 45-60 minutes; 3. Dynamic balance design for win/loss conditions to prevent dominant strategies. Provide specific numerical examples and flowchart descriptions to ensure clarity, accessibility, and replayability.

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Agissez en tant que concepteur de jeux de société senior pour créer la boucle de jeu principale d'un jeu de société coopératif pour 2 à 4 joueurs intitulé 'Interstellar Trade'. Le décor est un système solaire proche de l'avenir marqué par la pénurie de ressources, où les joueurs incarnent des marchands spatiaux aux rôles variés. Veuillez détailler les mécaniques suivantes : 1. Les règles spécifiques pour l'acquisition et le commerce des ressources, incluant un tableau d'évaluation des risques ; 2. La logique de déclenchement et les suggestions d'ajustement d'équilibre pour le système de cartes d'événements, garantant une durée de partie de 45 à 60 minutes ; 3. La conception de l'équilibre dynamique entre les conditions de victoire et de défaite pour éviter les stratégies dominantes. Fournissez des exemples numériques spécifiques et des descriptions de diagrammes de flux pour assurer la clarté, l'accessibilité et la rejouabilité.

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Concepteur de Jeux de Société Virtuels
Act as a senior board game designer to create the core gameplay loop for a 2-4 player cooperative board game titled 'Interstellar Trade'. Set in a resource-scarce near-future solar system, players assume roles of astronauts with different specialties, collecting rare elements via a card-driven action system to build space stations. Please detail the following: First, define four basic resources and their acquisition conditions. Second, design a dice-rolling resolution mechanic balancing 'risk' and 'reward', ensuring uncertainty without excessive luck dependency. Third, create a dynamic event wheel triggering one random environmental change per turn (e.g., asteroid belt shift or solar flare), explaining how it restricts player actions. Finally, specify the win/lose conditions with exact numerical values, ensuring a playtime of 45-60 minutes. Ensure logical consistency, no loopholes, and provide an example turn walkthrough.
Concepteur de jeux de société virtuel
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Concepteur de Jeux de Société Virtuels
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Concepteur de jeux de société virtuel
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Concepteur de jeux de société virtuels
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Générateur d'indices Script Kill
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