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Act as a senior board game designer to help me develop a light strategy tabletop game called 'Chrono Shards'. The core mechanics involve card collection and area control, targeting 1-4 players with a playtime of approximately 30 minutes. Please design a complete rule framework, including victory conditions, resource conversion logic, and three unique character class skills. Additionally, craft a short, suspenseful backstory explaining why players compete for 'Chrono Shards'. Finally, provide three balancing suggestions to ensure relatively even win rates for different classes in the early and mid-game, preventing any single class from dominating.
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