option
Maison Liste de prompts IA Jeux amusants Générateur d'histoires pour débutants de script kill

Générateur d'histoires pour débutants de script kill

{:__('collect %s',Générateur d'histoires pour débutants de script kill)}

Génère un scénario fermé simple pour 3 joueurs débutants d'une durée inférieure à 1 heure, avec des antécédents clairs et des guides de tâche pour les nouveaux joueurs.

Contenu du prompt Copier Copier

Create a closed short script kill story within one hour for three beginner players, set in an old bookstore in a small town. It includes each character's hidden secret and clear personal tasks, with simple and clear logic, no complex evidence search required, suitable for people who play script kill for the first time to get started quickly.

Copier Copier

Génère un scénario court fermé de script kill d'une durée inférieure à une heure pour trois joueurs débutants, dont le contexte est une vieille librairie dans une petite ville. Il comprend le secret caché de chaque personnage et des tâches personnelles claires, avec une logique simple et claire, pas besoin de recherche de preuves complexe, adapté aux débutants qui jouent au script kill pour la première fois de commencer rapidement.

Copier Copier
commentaires (0)
0/300

Recommandation

Concepteur de Jeux de Société Virtuels
Act as a senior board game designer to create core mechanics for a 2-4 player cooperative game titled 'Chrono Shards'. Set in a future where timelines are collapsing, players act as Repairers. Detail the victory conditions, resource management systems (e.g., Time Points and Memory Shards), special event card effects, and a twist-ending final round rule. Ensure the game is balanced and accessible, outputting the result as a clear rulebook.
Concepteur de jeux de société virtuel
Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. Please provide the core mechanics, win conditions, a brief background story, and initial balance adjustment suggestions, ensuring the game has a tight pace and high interactivity.
Concepteur de jeux de société virtuel
Act as a senior board game designer to help us refine the core mechanics for a sci-fi themed cooperative tabletop game called 'Starship Ruins'. The current setting involves 4 players repairing a crashed ship's navigation system within limited turns, but with random event cards causing interference. Please design a decision loop based on resource management (energy, parts, time) that ensures dynamic difficulty scaling across turns, generate three examples of random event cards with dramatic twists, and provide simplified rule suggestions for new players to maintain strategic depth while ensuring high replayability.
Concepteur de jeux de société virtuel
Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. Please provide the core mechanics, win conditions, a brief background story, and initial balance adjustment suggestions, ensuring the game is both fun and strategically deep.
Concepteur de Jeux de Société Virtuels
Act as a senior board game designer to help me conceptualize a light strategy game for 3-5 players. The setting is a fantasy forest where players take on roles of different animals, aiming to build habitats and collect resources for points. Please provide a complete game mechanism including the core gameplay loop, resource types (e.g., wood, food, magic), action phases, and victory conditions. Ensure balance by avoiding dominant single strategies, and include a brief example of a game turn to facilitate quick onboarding.
Concepteur de jeux de société virtuel
Please act as a senior board game designer to help me conceptualize a light strategy board game for 3-5 players. The game is set in a running retro cafe, where players take on roles of different customers, accumulating prestige by exchanging ingredients, fulfilling orders, and triggering random events. Please design the core loop mechanics, including resource acquisition, action phases, and victory conditions, ensuring a fast-paced and highly interactive experience. Additionally, provide three unique card effect examples and explain how these mechanics balance cooperation and competition among players. Finally, offer a brief opening narrative description to enhance immersion.
OR